Spell
NormalCynet Mining
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8222
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
Cynet Mining — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 61 · Meta: provisional
- Primary role: Searcher/Tutor
Why it scores here
Cynet Mining is a hand-cost Cyberse searcher: it converts one discarded hand card into one Level 4-or-lower Cyberse from the Deck, so it is card-neutral and earns its points from reliable access to bodies rather than from any board of its own. Its 400/400 deck inclusion across 41 archetypes and its place in the top partner list confirm it is practical and always live, but under guardrail 3 that frequency only supports accessibility, not raw strength. The card is a Spell with no body, so its ATK-free profile earns nothing on material value, and the once-per-turn clause and exposure to search-responsive hand traps cap resilience.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Live in 400 of 400 sampled decks at 2.2 average copies, with a hand-cost search that is reachable in most hands (observed). |
| Combo & Conversion | 60 | Starts a board in 1 of 4 recorded combos, and those boards average a power index of 91.8, but that index is board-level and not attributable to this card alone (observed). |
| Resource Economy | 45 | Sends one card from hand and adds one from Deck, so the net card count is zero and it gains no advantage by itself (verified from text). |
| Effect & Interaction | 5 | Spell search with no negation, removal or disruption component (verified from text). |
| Material Utility | 5 | A Spell cannot be used as Xyz, Link or Synchro material, so it has no body value even when unaffected (verified from text). |
| Resilience & Flexibility | 45 | Once per turn, and a search effect that search-responsive hand traps such as Ash Blossom & Joyous Spring can stop (inferred from the effect text and partner list). |
| Deck-Building Efficiency | 80 | Two to three copies, no garnet or lock, and a broad Cyberse target pool make it cheap to run (inferred from copies and text). |
Calculation
Weight profile: Searcher/Tutor primary only; no secondary blend. Intrinsic ≈ 58, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand-cost Cyberse searcher that reaches bodies reliably
- Live in every sampled deck at 2.2 average copies across 41 archetypes
- Clear text with a single once-per-turn restriction
- Cheap to run with no garnet or lock
Weaknesses
- Card-neutral: one card out, one card in, no advantage gain
- No board presence and no material value as a Spell
- Exposed to search-responsive hand traps such as Ash Blossom & Joyous Spring
- Searches Level 4 or lower Cyberse only, which narrows its targets
Counters / choke points
- Ash Blossom & Joyous Spring can respond to the search effect (inferred from effect text, not in evidence)
Best use
Searcher/Tutor for Cyberse Level 4-or-lower bodies. Decks: Salamangreat, @Ignister, Code Talker, Firewall, Maliss, Mathmech. Suggested copies: 2.
Evidence & gaps
- Verified: Cost: send 1 card from hand to GY; effect: add 1 Level 4 or lower Cyberse monster from Deck to hand; Once per turn restriction stated in text; Spell card type, so it cannot serve as material
- Observed: In 400 of 400 sampled decks at 2.2 average copies; Appears in 4 of 4 recorded combos, starter in 1 of 4; Top partners are Ash Blossom & Joyous Spring and Droll & Lock Bird
- Inferred: Card-neutral net advantage, from the hand-cost structure; Ash Blossom & Joyous Spring can respond to the search, from its effect text; Deckbuilding is cheap, from copy counts and absence of garnets
- Data gaps: no banlist token — assumed 3 copies (unlimited) Only 4 recorded combos, too thin to attribute the board power index to this card No rulings data top-card data shows no ranking, so popularity is not used






